Blender

by Xingyu Zhou


set units to millimeters:
units

shift + a: add object

ctrl + middle mouse: view zoom
shift + middle mouse: view pan
middle mouse: view rotate

tab: toggle edit mode (EM) and object mode (OM)

EM | e > esc: extrude (拉伸)
extrude

自定义的表示法:EM | e > esc 表示在 EM 下,按 e 键,然后按 esc 键。 shift + a 表示同时按下 shifta 键。

x: delete
a: select all

to see objects clearly:
vert
line
lineedit


n: toggle right panel

shift + select: add to selection (多选)

place 3d cursor at the middle of selected vertices:
cursor

place 3d cursor at the intersection of two lines:
intersection

toggle x-ray in order to select back vertices.

show some useful overlays:
over

merge vertices:
merge

snap (吸附) to vertices and messure (hold ctrl to snap):
meassure

filet (圆角) and chamfer (倒角):
filet

除了倒角的 segment 设置为 1 外,其他尽量使用偶数。

place 3d cursor in relation to selected vertices:
3dc1
3dc2
3dc3

f: fill face (填充面)
alt + click: select edge loop (边环)

edge loop is a continuous selection of edges that form a loop. (also works for faces and vertices)

fill the face with holes:
face


shift + d > esc: duplicate

shift + g: select grouped

join and part objects:
join
part

parent objects:
parent
cparent

为对象添加 material 颜色,方便区分:
mat


use addon measureit to measure:
mea

use addon align tools to align objects:
align


flip normal (翻转法线的方向):
normal
fn
fo

alt + e > extrude along normals > s: extrude along normals and keep right offset
ef
ef

move origin to 3d cursor:
o2c

shift + s: 3d cursor pie menu

q: open quick favorites menu

add operation to quick favorites: right click > add to quick favorites


选取对侧到边按 f 即可填充面
f

inset (内插):
inset

在该平面的中心打个孔:
pdt2
addc
fn2

modifier has to make sure that normals are correct, so it's good to check normals before adding modifier

bom

modifier options 确定好后需要应用 (cmd + a) 才能生效

bon
bon2

使用 display as bounds 的好处在于移动物体可以实时看到 modifier 的效果

bt

或者使用 addon booltool,实现相同效果

do scale in edit mode, and don't do scale in object mode, cause it will mess up the scale of the object:
scale

this could be a reason why boolean modifier doesn't work
if you do scale in object mode, you need to apply scale by cmd + a
as


alt + d: linked duplicate
linked object is a copy of the original object, and it will change when the original object changes.
ld
这在制作 joint (关节) 时非常有用:
ldj
object orientation is not linked, only object shape is linked.
ldjr

bevel (斜角) modifier:
vg
bevelm
使用 vertex group 控制斜角作用范围有时候会不符合我们的预期,比如:
vgb


edge offset:
eo